"The good work stands out. The best work is invisible"
Pragmatic in his job, creative at heart, Luciano bridges the gap between the art team and the development team, catering to the needs of both. Proficient in Python, C++, as well as most of the industry-leading software and game engines (Maya, Blender, ZBrush, Houdini, Substance Suite, Unreal Engine, …). He is involved in tool development for pipeline automation, as well as many other technical roles. He values smart and efficient work, and he’s constantly looking for new challenges.